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admin: First posted on 2016 03 11
mic, 2016 03 11: There were actually two problems with the bouncing echo dialog. First, when the focus moved away from the slider from the decay, all decays were set to 100%, which made the echo overpowering. The whole dialog itself needed fixing to make sure that the user does not play around with the first and last repetition thereby destroying the whole effect.
Both bugs were fixed with Orinj version 2.5.0 and uploaded to this site on March 11, 2016.
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